The Gar's

Guide to Ascension



Because KNOWLEDGE IS POWER




Hot Tip: Cult of the Purification
From: The Gar

Deploy Text:
Purifying Horror: I have heard the prayers of the cult members and I come to serve and destroy
Card Text:
Tap and spend 2 Covert resource points to emit a poison gas cloud. All assets in the city who are not immune to poison have a 50% chance of dying. Purifying Horror may only be deployed in a city with a Cult of the Purification.
So what is this "Purifying Horror" anyway? Lets put it this way, you don't want to have one on your hands. A "Purifying Horror" has HP=25, FP=12, Armor=8, and will generally mess you up.

In a recent "world" game, yours truly played a Covert primary, Cyber secondary game, using low-cost-to-deploy coverts as cult members. My B&E Perps, Artemises, and Charles sat dutifully tapped & praying, joined later by a few other assets. The result? EVENTUALLY I was making a horror EVERY THREE TURNS!!!

We obviously do NOT want this happening against us! A couple simple counters that you might want to consider:

  • Destroy the base! This is a simple task. Its location is advertised at deploy time. Consider the benefit of "Emminent Domain" or "Salvage Team" to your overall strategy. In a hand balanced between resource types, "Salvage Team" can replace H.Thalman's functionality quite nicely. If playing a Monastery deck, Emminent Domain can easily serve a dual purpose, as well as coming in handy if a Nuke shows up.
  • CAUTION!!! Some players have suggested "deportation" would be a way of getting rid of the horror. This only gives the player a Purifying Horror IN HIS HAND, which can be deployed with a ZERO cost! (Note: PHorror can only be deployed at the Cult base.)
Card artwork by B. J. Johnson, ChronX and associated items are trademarked by Genetic Anomalies.


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